Particle Editor


I chose to work on improving my already-existing particle editor as my specialization. Since I highly enjoy working on both graphics and tools programming, I thought it would be an interesting idea to work on both! I put most of my time working on three main features, Mesh Particles, Compute Shading and polishing the actual Editor Layout. I gained a ton of invaluable experience during the the making of this, and I hope you, the reader, find it captivating.

Mesh Particles

Compute Shading/Optimization

Editor Layout